Showing posts with label sound. Show all posts
Showing posts with label sound. Show all posts

Tuesday, January 8, 2013

Jared Ficklin: New ways to see music (with color! and fire!)


Designer Jared Ficklin creates wild visualizations that let us see music, using color and even fire (a first for the TED stage) to analyze how sound makes us feel. He takes a brief digression to analyze the sound of a skatepark -- and how audio can clue us in to developing creativity.
At http://www.ted.com/talks/jared_ficklin_new_ways_to_see_music_with_color_and_fire.html

Thursday, January 3, 2013

Ableton Live Trial

Para quem gostou do som do vídeo que postei antes, tem aqui o link para o download do trial de 30 dias.

Bom resto de 'férias'.

Compressed - vídeo analógico


Compressed 01 from Kim Pimmel on Vimeo.



Compressed 01
Ferrous printer toner particles floating on the surface of water are attracted by a magnet and align to the invisible magnetic field around them. The patterns and motions that result are strangely ordered and organized.
Time-lapse sequences were created from individual photos shot with a Nikon D90, DIY macro lens and custom intervalometer. Edited with Adobe Premiere.
Sound created with Ableton Live

Thursday, November 29, 2012

Doppler effect

The Doppler effect (or Doppler shift), named after the Austrian physicist Christian Doppler, who proposed it in 1842 in Prague, is the change in frequency of a wave (or other periodic event) for an observer moving relative to its source. It is commonly heard when a vehicle sounding a siren or horn approaches, passes, and recedes from an observer. The received frequency is higher (compared to the emitted frequency) during the approach, it is identical at the instant of passing by, and it is lower during the recession.

At http://en.wikipedia.org/wiki/Doppler_effect

Tuesday, November 20, 2012

Monster Tubulum



Time to Start (the first cut) was the first video I uploaded here - other than the ever-popular tubulum head layout animation - and has since become a clear favourite on this channel. It recently celebrated its 1000th view.

In honour of this milestone, I resolved to create a version of Time to Start actually worthy of being the most popular video on this channel.

So here it is, complete with 37 cuts and an extended intermission, for your entertainment. (it's just one of those things so terribly long you can't help but watch, hoping something will happen).

P.P.S. Yeah, that's actually me playing the audio. I built a frickin' monster tubulum, what reason could I possibly have not to use it?


--Jerry

5 ways to listen better & 4 ways sound affects us—Julian Treasure

Wednesday, November 14, 2012

"The Three Listening Modes" by Michel Chion

When we ask someone to speak about what they have heard, their answers are striking for the heterogeneity of levels of hearing to which they refer. This is because there are at least three modes of listening, each of which addresses different objects. We shall call them causal listening, semantic listening, and reduced listening.
At http://helios.hampshire.edu/~hacu123/papers/chion.html.

Friday, November 9, 2012

Unnamed Soundsculpture



o que interessa, neste caso, é o som produzido: uma mistura de explosões com o rebentar daquelas bolhinhas dos plásticos que revestem os vidros, que depois se enquadra com o instrumento, aumentando o carácter enigmático do som.
O nome do vídeo também não é por acaso, já que a próprio câmara também reagia ao som.

O conceito do projecto, está explicado aqui:

The basic idea of the project is built upon the consideration of creating
a moving sculpture from the recorded motion data of a real person. For
our work we asked a dancer to visualize a musical piece (Kreukeltape by
Machinenfabriek) as closely as possible by movements of her body. She was
recorded by three depth cameras (Kinect), in which the intersection of the
images was later put together to a three-dimensional volume (3d point cloud),
so we were able to use the collected data throughout the further process.
The three-dimensional image allowed us a completely free handling of the
digital camera, without limitations of the perspective. The camera also reacts
to the sound and supports the physical imitation of the musical piece by the
performer. She moves to a noise field, where a simple modification of the
random seed can consistently create new versions of the video, each offering
a different composition of the recorded performance. The multi-dimensionality
of the sound sculpture is already contained in every movement of the dancer,
as the camera footage allows any imaginable perspective.


texto de Sandra Moskova, 

projecto de Daniel Franke e Cedric Kiefer

Wednesday, November 7, 2012

Soundscape

A soundscape is a sound or combination of sounds that forms or arises from an immersive environment. The study of soundscape is the subject of acoustic ecology. The idea of soundscape refers to both the natural acoustic environment, consisting of natural sounds, including animal vocalizations and, for instance, the sounds of weather and other natural elements; and environmental sounds created by humans, through musical composition, sound design, and other ordinary human activities including conversation, work, and sounds of mechanical origin resulting from use of industrial technology. The disruption of these acoustic environments results in noise pollution.

The term "soundscape" can also refer to an audio recording or performance of sounds that create the sensation of experiencing a particular acoustic environment, or compositions created using the found sounds of an acoustic environment, either exclusively or in conjunction with musical performances.

At http://en.wikipedia.org/wiki/Soundscape and http://www.sfu.ca/sonic-studio/handbook/Soundscape.html

Tuesday, November 6, 2012

4'33



http://en.wikipedia.org/wiki/4%E2%80%B233%E2%80%B3

I am sitting in a room with Alvin Lucier and John Cage



I am sitting in a room (Alvin Lucier, 1969).

But what about the noise of crumpling paper which he used to do in order to paint the series of "Papiers froisses" or tearing up paper to make "Papiers dechires?" Arp was stimulated by water (sea, lake, and flowing waters like rivers), forests, for percussion ensemble (John Cage, 1985).

Listening to La Jetée

Audacity & Ardour—software


Audacity is a free, easy-to-use and multilingual audio editor and recorder for Windows, Mac OS X, GNU/Linux and other operating systems.
http://audacity.sourceforge.net/


FLOSS Manuals is a collection of manuals about free and open source software together with the tools used to create them and the community that uses those tools.
http://www.flossmanuals.net/audacity/


record
mix
edit
collaborate
http://ardour.org/

Sunday, November 4, 2012

Why's sound so important?

from SoundCloud

'We love sound. Hear from sound experts and friends of SoundCloud why sound is so important to the way we connect with the world.'

vídeo

Friday, November 2, 2012

Sunday, October 28, 2012