The Doppler effect (or Doppler shift), named after the Austrian physicist Christian Doppler, who proposed it in 1842 in Prague, is the change in frequency of a wave (or other periodic event) for an observer moving relative to its source. It is commonly heard when a vehicle sounding a siren or horn approaches, passes, and recedes from an observer. The received frequency is higher (compared to the emitted frequency) during the approach, it is identical at the instant of passing by, and it is lower during the recession.
Thursday, November 29, 2012
Doppler effect
Physics of sound
Program: Nature of Things with David Suzuki.
Chapter: Voices in the wind.
Topic: Physics of sound.
Tuesday, November 27, 2012
Quodlibet
Emmanuel Nunes, compositor português. "Ao longo da sua obra três elementos emergem como referências fundamentais: a reflexão sobre o tempo, a atenção dada ao espaço, e a ideia omnipresente de intencionalidade, tanto da escuta como da composição."
acoustic levitation
Se quiserem aprender mais, aqui fica: http://www.anl.gov/articles/no-magic-show-real-world-levitation-inspire-better-pharmaceuticals
Your Face
Bill Plymton curta "For this one, he contacted Maureen McElheron, an old friend with whom he had performed in a Country Western Band (he played pedal steel guitar), and she agreed to score "Your Face." Due to budgetary considerations, she also sang. Her voice, eerily decelerated to sound more masculine, combined with a fantastically contorting visage helped garner the film a 1988 Oscar nomination for best animated short."
Instalações Sonoras Zimoun
Deixo-vos com um video do trabalho do artista Zimoun.
http://vimeo.com/32012831
Monday, November 26, 2012
Atendimento
Sunday, November 25, 2012
Saturday, November 24, 2012
Sampled Room
Friday, November 23, 2012
Thursday, November 22, 2012
Wednesday, November 21, 2012
"The Future of Music: Credo" by John Cage
Most inventors of electrical musical instruments have attempted to imitate eighteenth- and nineteenth- century instruments, just as early automobile designers copied the carriage. The Novachord and the Solovox are examples of this desire to imitate the past rather than construct the future. When Theremin provided an instrument with genuinely new possibilities, Thereministes did their utmost to make the instrument sound like some old instrument, giving It a sickeningly sweet vibrato, and performing upon it, with difficulty, masterpieces from the past. Although the instrument is capable of a wide variety of sound qualities, obtained by the turning of a dial, Thereministes act as censors, giving the public those sounds they think the public will like. We are shielded from new sound experiences.At http://helios.hampshire.edu/~hacu123/papers/cage.html
Tuesday, November 20, 2012
Beatsurfing - The Organic MIDI Controller Builder - Official Teaser
beatsurfing.net
Monster Tubulum
Time to Start (the first cut) was the first video I uploaded here - other than the ever-popular tubulum head layout animation - and has since become a clear favourite on this channel. It recently celebrated its 1000th view.
In honour of this milestone, I resolved to create a version of Time to Start actually worthy of being the most popular video on this channel.
So here it is, complete with 37 cuts and an extended intermission, for your entertainment. (it's just one of those things so terribly long you can't help but watch, hoping something will happen).
P.P.S. Yeah, that's actually me playing the audio. I built a frickin' monster tubulum, what reason could I possibly have not to use it?
--Jerry
The Aquasonic Waterphone
Originally invented by Richard Waters, the waterphone contains a small amount of water which moves around inside the waterphone, and causes constant changes in pitch.
This particular waterphone was produced by a metal sculptor in New York City under the brand name "Aquasonic". It can now be purchased at:http://www.thewaterphone.com/ as well as http://gallery93.com/
We correctly call it the "waterphone" as the name rightfully reflects the name of it's original inventor, Richard Waters, and the fact that it uses water to help produce the strange etherial tones.
Watch as Thomas Grillo endures one minor technical difficulty after another as he attempts to demonstrate the Aquasonic Super Mondo Waterphone.
Screen Capture to Sound – by Satoru Higa
Some time ago Zach Lieberman posted code on the oF forums which allows you to show the pixels directly below the openFrameworks app window in a texture. This little app Satoru Higa (4nchor5 la6/rhizomatiks) uses the same method to create a music sequencer. Each time app is ran, the transparent window uses the desktop as the source for sound. The colour and the position of the colours below decides the pitch, tone and tempo. As you drag the window around the desktop or add additional ones you can further create compositions.At http://www.creativeapplications.net/sound/capture-to-sound-by-satoru-higa/
Sunday, November 18, 2012
Saturday, November 17, 2012
Friday, November 16, 2012
Prazos P02
- Entrega da memória descritiva: 29/11/2012, 19:00.
- Apresentação: 30/11/2012, 9:30 AM—turma 1; e 14:00—turma 2.
Como seria um clipe sem o instrumental?
Como seria o clipe de Gangnam Style sem o instrumental?
Learn to Listen
Wednesday, November 14, 2012
"The Three Listening Modes" by Michel Chion
When we ask someone to speak about what they have heard, their answers are striking for the heterogeneity of levels of hearing to which they refer. This is because there are at least three modes of listening, each of which addresses different objects. We shall call them causal listening, semantic listening, and reduced listening.At http://helios.hampshire.edu/~hacu123/papers/chion.html.
Tuesday, November 13, 2012
Vocaloid
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| Imagem retirada do http://http://shinigamipower.blogspot.pt |
Quando comecei a conhecer o mundo do design fiz parte de um projeto, a FOP Magazine, para a qual escrevi um artigo sobre Vocaloid. Achei que era interessante mostrar-vos já que neste momento estamos a dar o módulo de som e as variadas formas de o criar. Convém referir que o importante é o conteúdo do artigo já que o design é bastante rudimentar e a forma de escrita pode não ser a melhor.
Podem ler o respetivo artigo aqui.
Monday, November 12, 2012
Células de lula que reagem ao som
Einstein on the Beach de Philip Glass
Como os efeitos sonoros são feitos
Este tambem é interessante, mas não dava para incorporar, por isso deixo-vos com o link:
http://www.youtube.com/watch?v=DKDjLseCyVw
Friday, November 9, 2012
Livio Minafra
Livio Minafra
Assisti a um concerto deste compositor e pianista, no festival 12 points apresentado na Casa da Música.
Durante os concertos, Livio Minafra vai colocando objectos dentro do piano que alteram o som das notas. Para além disso, acrescenta outros métodos menos convencionais à sua música.
Virtual Barber Shop
You'll need headphones for this to work. Make sure there is no noise around, close your eyes, turn the volume up a little bit, hold and press headphone on your ears for better hearing, play it and enjoy this impressive audio work.
CREDITS: This amazing audio clip was created by QSound Labs ( http://www.qsound.com ) as a demonstration of Binaural audio technology.
See this wikipedia entry for information about binaural recordings.
http://en.wikipedia.org/wiki/Binaural_recording
LOOM
Loom from Polynoid on Vimeo.
Length: 5'20"
Directors: Jan Bitzer, Ilija Brunck, Csaba Letay
Technical director: Fabian Pross
Production company: Filmakademie BW
Producer: Regina Welker
Sound: Joel Corelitz / waveplant
Artists:Felix Mertikat, Jin-Ho Jeon, Roman Kälin, Tom Weber, Christian Hertwig, Silke Finger, Jacob Frey, Leszek Plichta, Georg Schneider, Anja Wacker, Andreas 'Felix' Gebhardt, Falko Paeper, Sarah Eim
5.1 Mix: David Axelbaum / Airstream Audio
Unnamed Soundsculpture
o que interessa, neste caso, é o som produzido: uma mistura de explosões com o rebentar daquelas bolhinhas dos plásticos que revestem os vidros, que depois se enquadra com o instrumento, aumentando o carácter enigmático do som.
O nome do vídeo também não é por acaso, já que a próprio câmara também reagia ao som.
a moving sculpture from the recorded motion data of a real person. For
our work we asked a dancer to visualize a musical piece (Kreukeltape by
Machinenfabriek) as closely as possible by movements of her body. She was
recorded by three depth cameras (Kinect), in which the intersection of the
images was later put together to a three-dimensional volume (3d point cloud),
so we were able to use the collected data throughout the further process.
The three-dimensional image allowed us a completely free handling of the
digital camera, without limitations of the perspective. The camera also reacts
to the sound and supports the physical imitation of the musical piece by the
performer. She moves to a noise field, where a simple modification of the
random seed can consistently create new versions of the video, each offering
a different composition of the recorded performance. The multi-dimensionality
of the sound sculpture is already contained in every movement of the dancer,
as the camera footage allows any imaginable perspective.
texto de Sandra Moskova,
projecto de Daniel Franke e Cedric Kiefer
VISUAL MUSIC FOR10VOICES
Thursday, November 8, 2012
Embedding a YouTube Video
To embed a video from YouTube, just follow these simple steps:
1 - Click on the "Share" button underneath the YouTube video.
2 - Select "Show more," and then click on the Blogger icon.
3 - Depending on whether or not you're signed in to your blog, you might have to enter in your username and password in the new window that pops up.
4 - At the top of the new window, choose the blog you would like to post to from the drop-down menu.
5 - Publish your post!
Alternatively, you can copy the embed code and paste it into your blog.
1 - Just click on "Share" and then on "Embed" to find the embed code.At http://support.google.com/blogger/bin/answer.py?hl=en&answer=80767
2 - Copy the code, then paste it into your blog while on the "Edit HTML" tab (as opposed to the "Compose" tab).
Scott Cazan
Cidade de Braga
http://vimeo.com/45683390
Wednesday, November 7, 2012
Soundscape
A soundscape is a sound or combination of sounds that forms or arises from an immersive environment. The study of soundscape is the subject of acoustic ecology. The idea of soundscape refers to both the natural acoustic environment, consisting of natural sounds, including animal vocalizations and, for instance, the sounds of weather and other natural elements; and environmental sounds created by humans, through musical composition, sound design, and other ordinary human activities including conversation, work, and sounds of mechanical origin resulting from use of industrial technology. The disruption of these acoustic environments results in noise pollution.
The term "soundscape" can also refer to an audio recording or performance of sounds that create the sensation of experiencing a particular acoustic environment, or compositions created using the found sounds of an acoustic environment, either exclusively or in conjunction with musical performances.
At http://en.wikipedia.org/wiki/Soundscape and http://www.sfu.ca/sonic-studio/handbook/Soundscape.html
Noise rock, avant-garde
- Tons puros - compostos por uma única frequência. É o caso mais simples;
- Sons musicais - compostos por uma frequência fundamental (que dá a tonalidade) e várias frequências de valor múltiplo inteiro da fundamental (harmónicas), dependendo do timbre. É o caso dos sinais de voz;
- Ruído - composto por inúmeras frequências sem que exista um padrão que as relacione directamente. O resultado é um sinal complexo, sem uma frequência fundamental fixa, sendo portanto um sinal não periódico. Estes sinais têm um comportamento imprevisível e, consequentemente, são difíceis de caracterizar com exactidão.
Tuesday, November 6, 2012
I am sitting in a room with Alvin Lucier and John Cage
I am sitting in a room (Alvin Lucier, 1969).
But what about the noise of crumpling paper which he used to do in order to paint the series of "Papiers froisses" or tearing up paper to make "Papiers dechires?" Arp was stimulated by water (sea, lake, and flowing waters like rivers), forests, for percussion ensemble (John Cage, 1985).
Audacity & Ardour—software
Audacity is a free, easy-to-use and multilingual audio editor and recorder for Windows, Mac OS X, GNU/Linux and other operating systems.
http://audacity.sourceforge.net/
FLOSS Manuals is a collection of manuals about free and open source software together with the tools used to create them and the community that uses those tools.
http://www.flossmanuals.net/audacity/
http://ardour.org/
record
mix
edit
collaborate
Monday, November 5, 2012
Pulp Pixelz
We're Alive (zombie podcast)
Sunday, November 4, 2012
Out of Sight
Why's sound so important?
'We love sound. Hear from sound experts and friends of SoundCloud why sound is so important to the way we connect with the world.'
vídeo
Ilusão Sonora
Se ainda não conhecerem, ouçam com headphones, sem barulho à volta e com os olhos fechados. Vão ter a percepção do espaço utilizando unicamente o som.
Saturday, November 3, 2012
Solipsist
andrewthomashuang.com
facebook.com/Solipsistfilm
Twitter - twitter.com/Andrew_T_Huang
Tumblr - andrewthomashuang.tumblr.com/
Producers: Laura Merians & Stephanie Marshall
Cinematographer: Laura Merians
Production Designer: Hugh Zeigler
Costume Designer: Lindsey Mortensen
Hair & Makeup Designer: Jennifer Cunningham
Sound Design & Original Score: Andrew Huang
Friday, November 2, 2012
Papo & Yo
Juntos resolverão problemas e aventurar-se-ão por um mundo mágico e surrealista. Os jogadores terão que aprender a usar as emoções de Monstro, tanto as boas como as más, para o seu próprio benefício, se quiserem completar a busca para curar o seu amigo.
(http://www.weareminority.com/papo-yo/)
Trailer:
Diário de desenvolvimento do jogo:
O jogo está disponível para o sistema PS3.
The Alchemists of Sound
'The Alchemists of Sound'
Thursday, November 1, 2012
Take A Listening Walk and Learn To Listen
Taking time to listen to the sounds around us is worth the effort. We live in an acoustic environment full of subtle and not so subtle sounds that both enrich and detract from our daily life. Giving attention to these acoustical events not only enhances our appreciation of natural and human soundscapes but also makes us aware of endangered sounds and those sounds, which like weeds, may be destroying the soundscape.
By Gary Ferrington, at http://www.acousticecology.org/writings/ferr-walk.html

