Showing posts with label audio. Show all posts
Showing posts with label audio. Show all posts

Tuesday, January 8, 2013

Jared Ficklin: New ways to see music (with color! and fire!)


Designer Jared Ficklin creates wild visualizations that let us see music, using color and even fire (a first for the TED stage) to analyze how sound makes us feel. He takes a brief digression to analyze the sound of a skatepark -- and how audio can clue us in to developing creativity.
At http://www.ted.com/talks/jared_ficklin_new_ways_to_see_music_with_color_and_fire.html

Tuesday, November 20, 2012

Monster Tubulum



Time to Start (the first cut) was the first video I uploaded here - other than the ever-popular tubulum head layout animation - and has since become a clear favourite on this channel. It recently celebrated its 1000th view.

In honour of this milestone, I resolved to create a version of Time to Start actually worthy of being the most popular video on this channel.

So here it is, complete with 37 cuts and an extended intermission, for your entertainment. (it's just one of those things so terribly long you can't help but watch, hoping something will happen).

P.P.S. Yeah, that's actually me playing the audio. I built a frickin' monster tubulum, what reason could I possibly have not to use it?


--Jerry

Interaction & sound

Screen Capture to Sound – by Satoru Higa

Some time ago Zach Lieberman posted code on the oF forums which allows you to show the pixels directly below the openFrameworks app window in a texture. This little app Satoru Higa (4nchor5 la6/rhizomatiks) uses the same method to create a music sequencer. Each time app is ran, the transparent window uses the desktop as the source for sound. The colour and the position of the colours below decides the pitch, tone and tempo. As you drag the window around the desktop or add additional ones you can further create compositions.
At http://www.creativeapplications.net/sound/capture-to-sound-by-satoru-higa/